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- The Lexicor Demo
- Prepared by Lexicor Software Inc.
-
- How to view FLUTTER.FLM
-
- Simply run the program PLAYER.PRG (make sure that PLAYER.RSC is in
- the same folder), click on PLAY, then click on FLUTTER.FLM from
- the Fileselector. Click on OK to start the show. Pressing [Undo]
- will return you to the Player's main screen.
-
- A Preview of the Phase-4 Animation System
-
- The TinyToy rolls across the floor, frantically banging his drum
- and playing his accordion. A monster baby totters after him,
- gurgling and trailing a long stream of repulsive drool. The
- TinToy scoots under the couch, only to find himself in the company
- of dozens of other, frightened toys cowering in the darkness.
- Reflected in the TinyToy's shiny metal head is an image of the
- living room. The floor is hardwood with a deep grain. The sun
- streaming in through the living room window glints off the
- crinkled cellophane of the TinyToy's discarded package. The
- monster baby's movements are lifelike; its drool especially
- disgusting.
-
- Though everything appears as real as any movie, none of it has
- been near a camera. The Toy and the Baby exist only as numbers
- inside a supercomputer. "Tin Toy" was the first computer-animated
- film to win an Academy Award. The Pixar Corporation produced it
- using their line of photo-realistic computer graphics products.
- Pixar's hardware and software cost tens of thousands of dollars --
- much too expensive for an individual artist or animator to
- consider buying for himself.
-
- The Atari ST, on the other hand, is within reach of all but the
- most starving of artists. And now, so is realistic 3D animation.
- Although Antic Software's "Cyber" line of three-dimensional
- modelling and animation software gave Atari artists a taste of 3D
- graphics, producing animation of any complexity required hours of
- programming, and could only be crudely rendered due to the ST's
- limited resolution and palette. Furthermore, the ST was an
- "island" in the 3D world, unable to freely exchange objects and
- animation files with other, more powerful computers.
- Dissatisfied with these limitations, veteran illustrator Lee
- Seiler formed Lexicor Software to produce the next generation of
- 3D animation products for the Atari.
-
- Lexicor's "Phase-4" family of software, due to be released in
- November 1990, will enable a non-technical user to create
- animation just as photo-real as "Tin Toy". In keeping with the
- Atari philosophy of "Power Without the Price", none of Lexicor's
- offerings will cost more than a few hundred dollars. In fact, an
- entire professional system including a TT computer, a Syquest
- removable-cartridge hard drive, Lexicor's custom 24-bit color
- board and all the software will cost around six thousand dollars
- --less than the cost of the software alone for many comparable
- workstation-based animation systems, and far less than such a
- system would cost on either a PC or Macintosh. Seiler sums up the
- philosophy of the Lexicor system:
- "It's designed to be used by an individual artist on desktop
- hardware. Everything we do is designed for a person who's already
- an artist, who wants to use a computer because he wants to get
- into that market. We're not going to teach him how to be an
- animator; we're not going to teach him how to be a computer
- operator either. He needs to read the manual, but apart from that
- he needs to know nothing at all about computers." Lexicor
- developer Paul Dana knows a good bit about computers, but he's
- also an animator; STart readers may remember him as the creator of
- the Cyber Stars accessory and the award-winning animation created
- with it. Paul is now is one of Lexicor's key software developers.
- He explains why Lexicor chose Atari: "I figured the Atari ST was
- the very best computer to do animation on. The hardware on the
- Amiga may be better but the operating system isn't. The PC has
- absolutely no consistency in hardware and you have about this much
- RAM to work with (he holds his fingers an inch apart), and I
- personally can't afford a MacII. Most people are probably in the
- same financial situation I'm in. Also, the throughput on an Atari
- is just amazing. There's no wait states anywhere. It pumps
- graphics out at ridiculously high speeds." Dana is writing the
- CHRONOS animation program; Atari 3D veterans like Mark Kimball and
- Dave Ramsden are working on other applications in the Phase-4
- series. To connect the Atari 3D "island" to the mainland, Lexicor
- has developed four inter-related graphics applications and two
- hardware products for the ST.
-
- Rosetta-3D
-
- Just as the original Rosetta Stone was the key to translating
- Egyptian hieroglyphics, Rosetta-3D acts as a universal translator
- for three dimensional objects. It not only reads and writes
- object files created with CAD-3D or CyberSculpt, but also models
- created in most of the popular Macintosh, Amiga, and PC-based 3D
- programs. Using Rosetta-3D, an object created on a Macintosh can
- be translated to CyberSculpt format, manipulated in that program
- on an ST, then exported as a DXF file for use in AutoCad on a PC.
- In addition, Rosetta can perform simple object manipulations in
- wire frame or "point cloud" mode for maximum speed. Draft
- animation can be created a frame at a time in a manner similar to
- CAD-3D 2.0 without Cyber Control. Creating really serious
- sequences, however, requires CHRONOS, Lexicor's key-frame
- animator.
-
- CHRONOS
-
- In traditional cartoon animation, a "key" animator draws only
- those frames necessary to describe a character's action. For
- example, if Bugs Bunny jumps into his rabbit hole, the key
- animator would draw a picture of Bugs crouched to leap, another
- picture of the Wascally Wabbit in midair, and perhaps another of
- Bugs diving head-first into the hole. Then another, less
- experienced (and less expensive) animator would "in-between" the
- sequence, drawing all the intervening frames required to make
- Bugs' action seem smooth and fluid. In a key-frame animation
- system on a computer, the animator sets up the key frames of a
- sequence, and the computer does the tedious job of in-betweening.
- To demonstrate CHRONOS, Seiler creates an animation of a space
- ship flying into a black hole, with the camera following on its
- own path. A nightmare to program in the old Cyber Control system,
- Seiler does it from scratch in two minutes using CHRONOS. Working
- in wireframe mode, he drags his spaceship model to a point high
- above his black hole model. A wire-frame box indicating the
- spaceship's object boundaries moves in real time to indicate
- changes of perspective and orientation. He drags the built-in
- camera model to the other edge of the ST's monitor, points it at
- the spaceship and sets this as the starting frame of the sequence.
- He drags both models to new positions, rotates the spaceship model
- slightly to give it a banking motion, then sets another key frame.
- He repeats the process three or four more times, until the ship
- and camera are both at the bottom of the black hole. After
- telling the animation program how many frames are to come between
- each of the key frames, he instructs the computer to generate the
- scene in wireframe. In a few minutes, the machine has written a
- stunning 80-frame sequence to the hard disk. In addition to moving
- objects around, CHRONOS can perform several different types of
- metamorphic animation. A sphere could transmogrify into a mermaid
- and back again, with CHRONOS computing the intervening objects.
- CHRONOS also uses a simple yet extremely powerful technique known
- as "cycling." To make a bird fly using cycling, the animator
- would first sculpt several different versions of the same bird,
- each with its wings in a different position. Let's say it takes
- twelve different models to smoothly show the wings flapping up and
- down. As before, the animator defines a path for the bird to fly
- along and sets key frames. He also tells CHRONOS that the bird is
- a cycled object; in each successive frame the next bird is used.
- When the twelfth bird is used, the cycle returns to the first bird
- model. Any number of objects in a scene can be cycled, at
- different rates, and each cycled object could include another
- cycled object (a bee buzzing around the bird's head, for
- instance.) CHRONOS renders sequences in more mode s than CAD-3D:
- wire-frame, wire-frame with depth-cue (distant parts of the
- object are rendered with darker lines), hidden face, solid face,
- Gouraud (smooth) shaded and Phong shaded (smooth shading with
- highlights.)
-
- PRISM
-
- While good-looking images can be produced with CHRONOS alone,
- truly realistic animation requires the PRISM rendering package.
- "Rendering", the process of actually computing how each pixel on
- the screen will look for a given frame, is the most time-consuming
- and crucial part of creating realistic-looking 3D animation.
- Sophisticated rendering can turn a crude wireframe sphere into a
- delicious-looking orange, complete with tiny bumps and "Sunkist"
- label. Lexicor's PRISM rendering program takes files created in
- CHRONOS and renders them as realistically as possible. Objects
- can be made to look like chrome, glass, wood, and a variety of
- other substances. Light sources can be refined to behave like the
- sun, room lamps, colored spotlights and so forth. Even the
- atmosphere in a scene can be made hazy. PRISM will work in all of
- the Atari's resolutions: 16 colors on an ST, 256 colors on a TT,
- or 16,000,000 colors on any Atari equipped with a 24-bit
- colorboard.
-
- PRISM Paint
-
- Since an animation sequence often requires tweaking after the
- animation has been rendered, Lexicor has created PRISM Paint, a
- full-featured painting program that can also be used for
- frame-by-frame animation, much like Cyber Paint. PRISM Paint can
- also use the same hardware as PRISM Render for painting in
- millions of colors. Renderman Though PRISM renders quite capably
- on STs equipped with a 24-bit graphics card, Lexicor's software
- can also export animation files in Pixar's RenderMan Interface
- Byte stream (RIB) format. The set ext-only files function for 3D
- animation much as PostScript does in the 2D world; providing a
- standardized way of describing a three-dimensional scene,
- including light sources, object motion, and what materials the
- objects are made of. These files can be transferred to other PCs,
- workstations, or even supercomputers running Pixar's rendering
- software. With Lexicor's hardware add-ons, it may not even be
- necessary to go that far.
-
- Hardware
-
- To faithfully reproduce the many subtle variations in shade and
- color seen in the real world, photo-realistic computer graphics
- require a virtually unlimited number of colors on screen. Neither
- the ST's 4-bit (16-color) limit nor even the TT's 8-bit
- (256-color) limit come close, so Lexicor is making a graphics card
- that will allow the Atari to display 24-bit color (up to
- 16,000,000 colors simultaneously.) PRISM Render and PRISM Paint
- will be able to take advantage of the hardware immediately, and
- since the card plugs into the computer's cartridge port, it can be
- used with any ST or TT. Lexicor is also creating an image
- capture/genlock board to output images to video tape. Not only
- will this board allow animation to be recorded on videotape, it
- will also provide a means to bring an image from video into the
- Atari for manipulation. The board can output images in American
- NTSC, European PAL, or RGB "stream" format, over scanned and with
- sufficient simultaneous colors for realistic images. With the
- genlock feature, images can also be overlaid or "keyed" onto
- existing video images. Like the 24-bit color board, the
- genlock/image capture board also plugs into the cartridge port of
- any Atari. The video board includes an expansion port for future
- products such as a single-frame controller for videotape decks.
- Says Seiler, "We are setting new standards for Atari. We're
- setting new file format standards, new application standards and
- we will be putting the Atari user into true photo-realistic
- animation. Our developers have created stuff for the Atari that
- no one's ever seen, that you could never imagine possible." What
- possibilities can you imagine? With enough imagination, next
- year's Oscar could be waiting for you, inside that Atari on your
- desktop.
-
- LEXICOR SOFTWARE
- 58 Redwood Road
- Fairfax, CA 94930
- (514) 453-0271
-